Dragon Heart Studios
  • Dragon Heart Studios Documentation
  • 🌉DHS-Bridge
  • ⚙️Compatibility
  • 📜Scripts
    • 🎣DHS-Fishing
      • Installation
      • Configuration
      • Integration
    • 🕑DHS-ZWatch
      • Installation
      • Configuration
    • 💰DHS-PettyCrime
      • Installation
      • Configuration
      • Integration
    • 🪓DHS-LumberJack
      • Installation
      • Configuration
      • Integration
    • 🏵️DHS-Peyote
      • Installation
    • 🚗DHS-Boosting
      • Installation
      • Configuration
      • Integration
    • 🦌DHS-Hunting
      • Installation
      • Configuration
      • Integration
    • 👮DHS-PrisonSim
      • Installation
      • Configuration
        • Clothing Config
        • Convoy Config
        • Door Lock Config
        • Entity Sets Config
        • Items Config
        • Jobs Config
        • Locations Config
        • Mugshot Config
        • Object Placer Config
        • Pathfinding Config
        • Peds Config
        • Prison Schedules Config
        • Props Config
        • Solitary Config
      • Integration
      • Exports and Commands
  • 🐝DHS-BrewsAndWines
    • Installation
    • Configuration
      • Beehive Config
      • Clothing Config
      • Delivery Config
      • Mead Config
      • Object Placer Config
      • Peds Config
      • Security Config
      • Wine Config
    • Integration
    • Mead and Wine Brewing
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  1. Scripts
  2. DHS-PrisonSim
  3. Configuration

Peds Config

```lua
Config.Peds = {}

if Config.MLOSelection == 'prompt-prison' then
    Config.Peds.PrisonPeds = {
        -- Doctor
        {
            model = "s_m_m_doctor_01",
            coords = vector4(1759.58, 2573.75, 45.0, 270.19),
            type = "doctor"
        },
        -- Prisoner Release
        {
            model = "s_m_m_prisguard_01",
            coords = vector4(1780.8, 2554.76, 44.78, 180.05),
            type = "prisonerRelease"
        },

        {
            model = "s_m_m_prisguard_01",
            coords = vector4(1687.38, 2588.26, 44.92, 267.48),
            type = "prisonerRegistry"
        }
    }
elseif Config.MLOSelection == 'molo-alcatraz' then
    Config.Peds.PrisonPeds = {
        -- Doctor
        {
            model = "s_m_m_doctor_01",
            coords = vector4(4032.24, -8.95, 17.79, 358.15),
            type = "doctor"
        },
        -- Prisoner Release
        {
            model = "s_m_m_prisguard_01",
            coords = vector4(3926.43, -15.7, 9.74, 358.03),
            type = "prisonerRelease"
        },

        {
            model = "s_m_m_prisguard_01",
            coords = vector4(3865.28, -18.49, 5.71, 183.39),
            type = "prisonerRegistry"
        }
    }

elseif Config.MLOSelection == 'gabz-prison' then
    Config.Peds.PrisonPeds = {
        -- Doctor
        {
            model = "s_m_m_doctor_01",
            coords = vector4(1769.85, 2571.78, 44.73, 131.42),
            type = "doctor"
        },
        -- Prisoner Release
        {
            model = "s_m_m_prisguard_01",
            coords = vector4(1830.98, 2595.71, 45.01, 85.1),
            type = "prisonerRelease"
        },

        {
            model = "s_m_m_prisguard_01",
            coords = vector4(1839.49, 2595.61, 45.01, 178.13),
            type = "prisonerRegistry"
        }
    }
elseif Config.MLOSelection == 'custom' then
    -- Open a Ticket So I can help you with your custom prison
end

```
PreviousPathfinding ConfigNextPrison Schedules Config

Last updated 2 months ago

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