Integration
This is an entire page on what you can integrate with
WARNING: ONLY MESS WITH THESE IF YOU KNOW WHAT
YOU ARE DOING!!!!
Minigames
function RemoveRadioMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function RemoveSeatBeltMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function RemoveAirBagMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function RemoveBatteryMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function RemoveCatalyticConverterMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function ACUnitStealingMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function LockpickRegisterMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function HackAlarmSystemMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function LockpickDoorMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
function AlternatePickpocketMinigame()
local success = lib.skillCheck({'easy',"easy",'easy'},{"w","a","s","d"})
return success
end
Dispatch Functions
function CallPolice(isSign, isMeter, isVehicle, isVendingMachine, isPickpocket, isHoldup, isVehicleTampering, isPackageStolen, isMailbox, isTipJar, isLaundryStealing, isTrespassing, isACUnitStealing, isArson, isStoreRobbery)
local coords = GetEntityCoords(PlayerPedId())
local street = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
local streetName = GetStreetNameFromHashKey(street)
local message = ""
if isSign then
message = "Sign Stolen"
elseif isMeter then
message = "Parking Meter Tampered With"
elseif isVehicle then
message = "Vehicle Being Stolen From"
elseif isVendingMachine then
message = "Vending Machine Being Robbed"
elseif isPickpocket then
message = "Pickpocketing Attempt"
elseif isHoldup then
message = "Mugging Attempt"
elseif isVehicleTampering then
message = "Vehicle Tampering Attempt"
elseif isPackageStolen then
message = "Stolen Package Tracker Ping"
elseif isMailbox then
message = "Mailbox Being Stolen From"
elseif isTipJar then
message = "Tip Jar Being Stolen From"
elseif isLaundryStealing then
message = "Laundry Theft"
elseif isTrespassing then
message = "Trespassing"
elseif isACUnitStealing then
message = "AC Unit Being Stolen From"
elseif isArson then
message = "Arson Attempt"
elseif isStoreRobbery then
message = "Store Robbery"
end
if Config.Dispatch == 'ps-dispatch' then
exports["ps-dispatch"]:CustomAlert({
coords = coords,
message = message,
dispatchCode = "10-33",
description = message .. " at " .. streetName,
radius = 0,
sprite = 500,
color = 2,
scale = 1.0,
length = 3,
})
else
print("Dispatch resource not found")
end
end
Fuel System
local fuelEvent = nil
function SiphonFuel(vehicle, amount)
if GetResourceState('ox_fuel') ~= 'started' then
exports[fuelEvent]:SetFuel(vehicle, amount)
return
elseif GetResourceState('ox_fuel') == 'started' then
Entity(vehicle).state.fuel = amount
return
end
print('ERROR: No Fuel Resource Detected')
fuelEvent = nil
end
CreateThread(function()
if GetResourceState('LegacyFuel') == 'started' then
fuelEvent = 'LegacyFuel'
return
end
if GetResourceState('cdn-fuel') == 'started' then
fuelEvent = 'cdn-fuel'
return
end
if GetResourceState('BigDaddy-Fuel') == 'started' then
fuelEvent = 'BigDaddy-Fuel'
return
end
if GetResourceState('ps-fuel') == 'started' then
fuelEvent = 'ps-fuel'
return
end
if GetResourceState('okokGasStation') == 'started' then
fuelEvent = 'okokGasStation'
return
end
if GetResourceState('qs-fuelstations') == 'started' then
fuelEvent = 'qs-fuelstations'
return
end
if GetResourceState('lc_fuel') == 'started' then
fuelEvent = 'lc_fuel'
return
end
end)
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