Convoy Config
```lua
ConvoyConfig = {}
ConvoyConfig.isEnabled = true -- Toggle This To False If You Do Not Want To Use The Convoy System At All (Will Skip Convoy Creation and Send to Prison)
ConvoyConfig.isAIConvoyEnabled = true -- Toggle This To False If You Do Not Want To Use The AI Convoy System (Players Will Have To Drive Prisoners To The Prison)
ConvoyConfig.isConvoySkippableOptionEnabled = false -- Toggle This To False If You Do Not Want The Convoy To Be Skippable in Options (Can only be turned on if isAIConvoyEnabled is false)
ConvoyConfig.IllegalCallChance = 100 -- The Chance Of The Police Calling The Convoy (1-100)
ConvoyConfig.FreezePlayer = false -- If true, the script will handle stopping the player from leaving the convoy, if false you will have to handle it yourself in editablefunctions_cl.lua however this could allow you to let prisoners escape the convoy
ConvoyConfig.ConvoySpawnTimer = 2000 -- This should only be modified if your convoy is not spawning.
ConvoyConfig.UseLightsandSirens = true -- If true, the lights and sirens will be used
ConvoyConfig.ConvoySetupSettings = {
pedsEnabled = true, -- If Ped is Disabled use the export in the documentation to open the convoy menu
convoyLeaderSpeed = 20.0,
convoySpeed = 100.0,
convoyTrafficFlags = 524348, -- change this here https://forge.plebmasters.de/vehicleflags?category=DrivingStyleFlags&value=787004
peds = {
[1] = {
model = "s_m_y_cop_01",
coords = vector4(462.16, -1009.74, 24.56, 268.54)
},
-- Prompt Sheriff Station
[2] = {
model = "s_m_y_cop_01",
coords = vector4(1831.57, 3668.6, 29.69, 119.12)
},
-- Prompt Rockford PD
[3] = {
model = "s_m_y_cop_01",
coords = vector4(-556.54, -98.7, 32.68, 14.81)
},
}
}
--Boat is Only Used If MLOSelection is set to molo-alcatraz
ConvoyConfig.BoatSettings = {
boatModel = "dinghy",
boatCoords = vector4(2840.97, -675.01, 0.12, 291.97),
destinationCoords = vector4(3837.06, -47.69, 0.97, 277.44),
atPrisonOffBoatCoords = vector4(3836.16, -44.8, 2.28, 266.22)
}
if Config.MLOSelection == 'prompt-prison' then
ConvoyConfig.Coordinates = {
policeStations = {
{ coords = vector4(496.05, -1034.96, 28.43, 1.9), name = "MRPD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = 20 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 0 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = -7 },
}
},
{ coords = vector4(-533.78, -111.52, 39.07, 211.49), name = "Rockford PD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = 20 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 0 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = -7 },
}
},
{ coords = vector4(1814.03, 3697.87, 34.02, 121.05), name = "Sandy Sherriff", compatibleRouteIDs = {2},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = -10, yoffset = 0 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 5, yoffset = 10 },
{ model = "riot", position = "behind", xoffset = 10, yoffset = 10 },
}
},
}
}
ConvoyConfig.Routes = {
{
routeID = 1,
name = "City PD's To Prison",
coords = {
[1] = {
coords = vector4(2817.05, 4400.04, 48.76, 15.97),
finalCoord = false,
waitTime = 0
},
[2] = {
coords = vector4(1855.81, 2607.91, 45.69, 93.13),
finalCoord = false,
unlockDoor = "FrontGate1",
waitTime = 1000
},
[3] = {
coords = vector4(1827.39, 2607.95, 45.61, 90.23),
finalCoord = false,
unlockDoor = "FrontGate2",
waitTime = 1000
},
[4] = {
coords = vector4(1673.45, 2602.86, 45.17, 90.3),
finalCoord = true,
waitTime = 0
}
}
},
{
routeID = 2,
name = "Sandy Sherriff to Prison",
coords = {
[1] = {
coords = vector4(1855.81, 2607.91, 45.69, 93.13),
finalCoord = false,
unlockDoor = "FrontGate1",
waitTime = 1000
},
[2] = {
coords = vector4(1827.39, 2607.95, 45.61, 90.23),
finalCoord = false,
unlockDoor = "FrontGate2",
waitTime = 1000
},
[3] = {
coords = vector4(1673.45, 2602.86, 45.17, 90.3),
finalCoord = true,
waitTime = 0
}
}
}
}
elseif Config.MLOSelection == 'molo-alcatraz' then
ConvoyConfig.Coordinates = {
policeStations = {
{ coords = vector4(495.96, -1034.44, 28.15, 178.49), name = "MRPD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = -7 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 0 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 10 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = 20 },
}
},
{ coords = vector4(-533.78, -111.52, 39.07, 211.49), name = "Rockford PD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = -7 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 0 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 10 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = 20 },
}
},
}
}
ConvoyConfig.Routes = {
{
routeID = 1,
name = "Route #1",
coords = {
[1] = {
coords = vector4(2382.91, -688.44, 63.32, 272.91),
finalCoord = false,
waitTime = 0
},
[2] = {
coords = vector4(2727.05, -773.48, 23.52, 12.02),
finalCoord = false,
waitTime = 2000
},
[3] = {
coords = vector4(2722.05, -704.33, 13.56, 302.11),
finalCoord = false,
waitTime = 2000
},
[4] = {
coords = vector4(2770.05, -713.84, 7.31, 273.22),
finalCoord = true,
waitTime = 2000
},
}
}
}
elseif Config.MLOSelection == 'gabz-prison' then
ConvoyConfig.Coordinates = {
policeStations = {
{ coords = vector4(496.05, -1034.96, 28.43, 1.9), name = "MRPD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = 20 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 0 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = -7 },
}
},
{ coords = vector4(-533.78, -111.52, 39.07, 211.49), name = "Rockford PD", compatibleRouteIDs = {1},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = 0, yoffset = 20 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 0, yoffset = 0 },
{ model = "riot", position = "behind", xoffset = 0, yoffset = -7 },
}
},
{ coords = vector4(1814.03, 3697.87, 34.02, 121.05), name = "Sandy Sherriff", compatibleRouteIDs = {2},
vehicles = {
{ model = "policet", position = "ahead", leader = true, xoffset = -10, yoffset = 0 },
{ model = "pbus", position = "default", xoffset = 0, yoffset = 10 },
{ model = "police", position = "behind", xoffset = 7, yoffset = 12 },
{ model = "riot", position = "behind", xoffset = 15, yoffset = 10 },
}
},
}
}
ConvoyConfig.Routes = {
{
routeID = 1,
name = "City PD's To Prison",
coords = {
[1] = {
coords = vector4(2817.05, 4400.04, 48.76, 15.97),
finalCoord = false,
waitTime = 0
},
[2] = {
coords = vector4(1855.81, 2607.91, 45.69, 93.13),
finalCoord = false,
unlockDoor = "FrontGate1",
waitTime = 1000
},
[3] = {
coords = vector4(1827.39, 2607.95, 45.61, 90.23),
finalCoord = false,
unlockDoor = "FrontGate2",
waitTime = 1000
},
[4] = {
coords = vector4(1763.54, 2606.64, 44.98, 87.95),
finalCoord = true,
waitTime = 0
}
}
},
{
routeID = 2,
name = "Sandy Sherriff to Prison",
coords = {
[1] = {
coords = vector4(1855.81, 2607.91, 45.69, 93.13),
finalCoord = false,
unlockDoor = "FrontGate1",
waitTime = 1000
},
[2] = {
coords = vector4(1827.39, 2607.95, 45.61, 90.23),
finalCoord = false,
unlockDoor = "FrontGate2",
waitTime = 1000
},
[3] = {
coords = vector4(1763.54, 2606.64, 44.98, 87.95),
finalCoord = true,
waitTime = 0
}
}
}
}
elseif Config.MLOSelection == 'custom' then
-- Open a Ticket So I can help you with your custom prison
end
```
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