Configuration
This is the entire config that you will be able to mess with to your hearts content
```lua
Config = {}
Config.Notify = "ox_lib" -- ox_lib, qbcore, custom
Config.StressSystem = "custom" -- qbcore, custom
-- Police Settings
Config.PoliceJob = "police"
Config.AmbulanceJob = "ambulance"
Config.MinPolice = 0
Config.CanPoliceRobAndAmbulanceRob = false
Config.Settings = {
ParkingMeters = {
enabled = true,
models = {
"prop_parknmeter_01",
"prop_parknmeter_02",
},
reward = math.random(20, 40),
cooldown = 300,
itemRequired = "lockpick"
},
NewsPaper = {
enabled = true,
models = {
GetHashKey("prop_news_disp_02a_s"),
GetHashKey("prop_news_disp_01a"),
GetHashKey("prop_news_disp_02a"),
GetHashKey("prop_news_disp_02b"),
GetHashKey("prop_news_disp_02c"),
GetHashKey("prop_news_disp_02d"),
GetHashKey("prop_news_disp_02e"),
GetHashKey("prop_news_disp_03a"),
GetHashKey("prop_news_disp_03c"),
GetHashKey("prop_news_disp_05a"),
GetHashKey("prop_news_disp_06a"),
},
reward = math.random(10, 30),
cooldown = 200,
itemRequired = "lockpick"
},
PhoneBooth = {
enabled = true,
models = {
GetHashKey("sf_prop_sf_phonebox_01b_straight"),
GetHashKey("sf_prop_sf_phonebox_01b_s"),
GetHashKey("prop_phonebox_04"),
GetHashKey("ch_chint02_phonebox001"),
GetHashKey("prop_phonebox_03"),
GetHashKey("prop_phonebox_02"),
GetHashKey("prop_phonebox_01c"),
GetHashKey("prop_phonebox_01b"),
GetHashKey("prop_phonebox_01a"),
GetHashKey("p_phonebox_01b_s"),
GetHashKey("p_phonebox_02_s"),
},
reward = math.random(5, 20),
cooldown = 100,
itemRequired = "lockpick"
},
FoodStands = {
enabled = true,
models = {
GetHashKey("prop_burgerstand_01"),
GetHashKey("prop_hotdogstand_01"),
},
reward = math.random(25, 50),
cooldown = 100,
itemRequired = "lockpick"
},
GumballMachines = {
enabled = true,
models = {
GetHashKey("prop_gumball_01"),
GetHashKey("prop_gumball_02"),
GetHashKey("prop_gumball_03"),
},
reward = math.random(1, 10),
cooldown = 100,
itemRequired = "lockpick"
},
Telescopes = {
enabled = true,
models = {
GetHashKey("prop_telescope_01"),
GetHashKey("prop_telescope"),
},
reward = math.random(1, 5),
cooldown = 100,
itemRequired = "lockpick"
},
Other = {
enabled = true,
models = {
GetHashKey("prop_gas_airunit01"),
},
reward = math.random(2, 10),
cooldown = 50,
itemRequired = "lockpick"
}
}
Config.Lang = {
notify = {
ripped_gloves = "Your Gloves are Torn...",
you_got = "You got $",
from_the_parking = " from the parking meter",
from_the_news = " from the news stand",
from_the_phone = " from the phone booth",
from_the_food = " from the food stand",
from_the_gumball = " from the gumball machine",
from_the_telescope = " from the telescope",
from_the_object = " from this",
},
notify_error = {
cannot_rob_parking_in_vehicle = "You cannot rob a parking meter in a vehicle!",
cannot_rob_news_in_vehicle = "You cannot rob a news stand in a vehicle!",
cannot_rob_phone_in_vehicle = "You cannot rob a phone booth in a vehicle!",
cannot_rob_food_in_vehicle = "You cannot rob a food stand in a vehicle!",
cannot_rob_gumball_in_vehicle = "You cannot rob a gumball machine in a vehicle!",
cannot_rob_telescope_in_vehicle = "You cannot rob a telescope in a vehicle!",
cannot_rob_object_in_vehicle = "You cannot rob this in a vehicle!",
robbing_parking_too_soon = "You are robbing a parking meter too soon, you have to wait ",
robbing_news_too_soon = "You are robbing a news stand too soon, you have to wait ",
robbing_phone_too_soon = "You are robbing a phone booth too soon, you have to wait ",
robbing_food_too_soon = "You are robbing a food stand too soon, you have to wait ",
robbing_gumball_too_soon = "You are robbing a gumball machine too soon, you have to wait ",
robbing_telescope_too_soon = "You are robbing a telescope too soon, you have to wait ",
robbing_object_too_soon = "You are robbing this too soon, you have to wait ",
seconds = " seconds",
missing_tools = "You do not have the necessary tools!",
not_enough_police = "Not Enough Police In City.",
lockpick_broke = "The Lockpick Broke!"
},
target = {
rob_meter = "Rob Parking Meter",
rob_newsstand = "Rob News Stand",
rob_phonebooth = "Rob Phone Booth",
rob_foodstand = "Rob Food Stand",
rob_gumball = "Rob Gumball Machine",
rob_telescope = "Rob Telescope",
rob_object = "Rob Object",
},
police_alert = {
small_robbery = "Small Robbery Alert",
},
}
```
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