Dragon Heart Studios
  • Dragon Heart Studios Documentation
  • 🌉DHS-Bridge
  • ⚙️Compatibility
  • 📜Scripts
    • 🎣DHS-Fishing
      • Installation
      • Configuration
      • Integration
    • 🕑DHS-ZWatch
      • Installation
      • Configuration
    • 💰DHS-PettyCrime
      • Installation
      • Configuration
      • Integration
    • 🪓DHS-LumberJack
      • Installation
      • Configuration
      • Integration
    • 🏵️DHS-Peyote
      • Installation
    • 🚗DHS-Boosting
      • Installation
      • Configuration
      • Integration
    • 🦌DHS-Hunting
      • Installation
      • Configuration
      • Integration
    • 👮DHS-PrisonSim
      • Installation
      • Configuration
        • Clothing Config
        • Convoy Config
        • Door Lock Config
        • Entity Sets Config
        • Items Config
        • Jobs Config
        • Locations Config
        • Mugshot Config
        • Object Placer Config
        • Pathfinding Config
        • Peds Config
        • Prison Schedules Config
        • Props Config
        • Solitary Config
      • Integration
      • Exports and Commands
  • 🐝DHS-BrewsAndWines
    • Installation
    • Configuration
      • Beehive Config
      • Clothing Config
      • Delivery Config
      • Mead Config
      • Object Placer Config
      • Peds Config
      • Security Config
      • Wine Config
    • Integration
    • Mead and Wine Brewing
Powered by GitBook
On this page
  1. Scripts
  2. DHS-LumberJack

Configuration

This is the entire config that you will be able to mess with to your hearts content

Config = {}

Config.LumberjackJobLocation = vector3(-552.26, 5348.4, 73.74) -- Location of The Lumberjack Blip
Config.LumberjackCutterLocation = vector3(-531.39, 5338.61, 79.26) -- Location of the WoodCutter Blip
Config.VehicleSpawnLocation = vector3(-565.42, 5361.92, 70.21) -- Location of the Vehicle Spawner
Config.LumberjackDockworkerLocation = vector3(1221.14, -2996.95, 4.87) -- Location of the Dockworker Blip
Config.VehicleSpawnHeading = 338.65 -- Heading For Vehicle Spawner
Config.Vehicle = "rebel" -- Vehicle To Spawn
Config.AxePrice = 100
Config.AxeItem = 'WEAPON_HATCHET'
Config.Menu = 'ox_lib' -- ox_lib or qb-menu
Config.Notify = 'ox_lib' -- ox_lib or qbcore or custom

-- All Target Peds
Config.Peds = {
    {
        model = 's_m_y_construct_02',
        coords = vector4(-552.26, 5348.4, 73.74, 69.73),
    },
    {
        model = 's_m_y_construct_02',
        coords = vector4(-531.39, 5338.61, 79.26, 249.8),
    },
    {
        model = 's_m_m_dockwork_01',
        coords = vector4(1221.14, -2996.95, 4.87, 87.83),
    },
}

--All Settings For Each Level of Tree
Config.Level1Settings = {
    ["TreeProp"] = 'prop_tree_birch_01',
    ["Tree1Coords"] = vector4(-579.59, 5435.71, 58.58, 97.89),
    ["Tree2Coords"] = vector4(-593.12, 5483.08, 54.27, 31.26),
    ["Tree3Coords"] = vector4(-532.01, 5449.31, 69.89, 307.37),
    ["Tree4Coords"] = vector4(-502.5, 5487.89, 76.64, 325.69),
    ["Tree5Coords"] = vector4(-492.72, 5540.53, 73.39, 230.13),
    ["TreeItem"] = 'cedarwood',
    ["WoodPlanksItem"] = 'cedarwoodplanks',
    ["FinishingXP"] = 50,
    ["Paycheck"] = 500,
    ["XPToLevelUp"] = 100,
}

Config.Level2Settings = {
    ["TreeProp"] = 'prop_tree_eucalip_01',
    ["Tree1Coords"] = vector4(-532.89, 5442.14, 69.62, 286.55),
    ["Tree2Coords"] = vector4(-540.16, 5473.5, 65.89, 21.32),
    ["Tree3Coords"] = vector4(-567.17, 5490.91, 57.95, 66.44),
    ["Tree4Coords"] = vector4(-578.03, 5504.61, 53.81, 35.34),
    ["Tree5Coords"] = vector4(-598.84, 5483.75, 53.35, 109.99),
    ["TreeItem"] = 'cypresswood',
    ["WoodPlanksItem"] = 'cypresswoodplanks',
    ["FinishingXP"] = 100,
    ["Paycheck"] = 1000,
    ["XPToLevelUp"] = 200,
}

Config.Level3Settings = {
    ["TreeProp"] = 'prop_tree_olive_01',
    ["Tree1Coords"] = vector4(-617.34, 5248.76, 71.49, 215.38),
    ["Tree2Coords"] = vector4(-622.49, 5234.21, 73.24, 156.54),
    ["Tree3Coords"] = vector4(-644.89, 5256.4, 74.21, 49.01),
    ["Tree4Coords"] = vector4(-673.55, 5260.19, 75.6, 55.42),
    ["Tree5Coords"] = vector4(-664.98, 5289.95, 70.48, 349.0),
    ["TreeItem"] = 'sprucewood',
    ["WoodPlanksItem"] = 'sprucewoodplanks',
    ["FinishingXP"] = 200,
    ["Paycheck"] = 2000,
    ["XPToLevelUp"] = 400,
}

Config.Level4Settings = {
    ["TreeProp"] = 'prop_tree_cedar_s_04',
    ["Tree1Coords"] = vector4(-553.34, 5225.91, 74.18, 239.4),
    ["Tree2Coords"] = vector4(-536.18, 5217.71, 78.87, 247.88),
    ["Tree3Coords"] = vector4(-512.25, 5225.79, 86.13, 338.18),
    ["Tree4Coords"] = vector4(-499.61, 5221.84, 86.69, 244.9),
    ["Tree5Coords"] = vector4(-508.38, 5202.07, 87.73, 150.21),
    ["TreeItem"] = 'sequoiawood',
    ["WoodPlanksItem"] = 'sequoiawoodplanks',
    ["FinishingXP"] = 400,
    ["Paycheck"] = 4000,
    ["XPToLevelUp"] = 800,
}

Config.Level5Settings = {
    ["TreeProp"] = 'test_tree_forest_trunk_01',
    ["Tree1Coords"] = vector4(-554.23, 5174.75, 96.44, 195.76),
    ["Tree2Coords"] = vector4(-557.33, 5155.34, 100.47, 142.76),
    ["Tree3Coords"] = vector4(-577.63, 5166.06, 101.76, 74.11),
    ["Tree4Coords"] = vector4(-580.58, 5151.88, 105.63, 131.18),
    ["Tree5Coords"] = vector4(-590.53, 5148.31, 108.7, 115.96),
    ["TreeItem"] = 'redwood',
    ["WoodPlanksItem"] = 'redwoodplanks',
    ["FinishingXP"] = 800,
    ["Paycheck"] = 8000,
    ["XPToLevelUp"] = 1600,
}

Config.Lang = {
    menu = {
        mainmenuheader = 'Lumberjack Main Menu',
        collectpaycheck = 'Collect Paycheck 💰',
        collectpaycheckdesc = 'Collect your hard earned cash!',
        buyaxe = 'Buy An Axe 🪓',
        buyaxedesc = 'Buy an Axe For Cutting Wood!',
        requestlevel1 = 'Request Cedar Wood Locations 🌳',
        requestlevel1desc = 'No one knows you, lets see what you got (Minimal Pay)',
        requestlevel2 = 'Request Cypress Wood Locations 🌳',
        requestlevel2desc = 'Welcome to the Team (Low Pay)',
        requestlevel3 = 'Request Spruce Wood Locations 🌳',
        requestlevel3desc = 'Glad to see you working hard (Normal Pay)',
        requestlevel4 = 'Request Sequoia Wood Locations 🌳',
        requestlevel4desc = 'We can really trust you (Fantastic Pay)',
        requestlevel5 = 'Request Redwood Wood Locations 🌳',
        requestlevel5desc = 'You are the best of the best (Max Pay)',
        lumberjackcutter = 'Lumberjack Cutter Menu',
        lumberjackcutterdesc = 'Cut Collected Wood',
        cutwood = 'Cut Wood',
        lumberjackdockworker = 'Lumberjack Dockworker Menu',
        deliverwood = 'Deliver Wood',
        deliverwooddesc = 'Deliver The Cut Planks',
    },
    text = {
        markedtree = 'Tree Marked For Chopping',
    },
    target = {
        choptree = "Chop Down Tree",
        talktoboss = "Talk to Lumberjack Boss",
        talktocutter = "Talk to Lumberjack Cutter",
        talktodockworker = "Talk to Lumberjack Dockworker",
    },
    phone = {
        contact = 'Lumberjack Boss',
        subject = 'Deliver Planks',
        mailmessage = 'Take The Cut Planks Down To The Docks To Be Shipped Off',
    },
    notify = {
        cedarmessage = 'Cedarwood has been Cut!',
        nocedarmessage = 'You dont have any cedarwood to cut',
        cypressmessage = 'Cypresswood has been Cut!',
        cypressnomessage = 'You dont have any cypresswood to cut',
        sprucemessage = 'Sprucewood has been Cut!',
        sprucenomessage = 'You dont have any sprucewood to cut',
        sequoiaessage = 'Sequoiawood has been Cut!',
        sequoiaonomessage = 'You dont have any sequoiawood to cut',
        redwoodmessage = 'Redwood has been Cut!',
        redwoodnomessage = 'You dont have any redwood to cut',
        markedvehicle = 'Marked Vehicle Location on GPS',
        nojob = 'You are not on a job come back when you are working',
        youstillneedtodeliverthewood = 'You Still Need To Go Deliver The Wood!',
        youstillneedtogetthewoodcut = 'You Still Need To Go Get The Wood Cut!',
        therearestilltrees = 'There are still trees to cut down!',
        ivemarkedthetrees = 'Ive Marked The Trees On Your Map, After Your Done Go Get Them Cut Please',
        alreadyonjob = 'You are already on a job come back when you are finished',
        cancelled = 'Cancelled',
        missingaxe = 'Missing Hatchet',
        youleveledup = 'You Leveled Up!',
        paycheckreceived = 'Paycheck Received For ',
        paidforaxe = 'Paid ',
        foraxe = ' For Axe',
        removeditem = 'Removed ',
        addeditem = 'Added ',
    },
    progress = {
        choppingtree = 'Chopping Tree...',
    },
    blip = {
        lumberjackjob = "Lumberjack Job",
        lumberjackcutter = "Wood Cutter",
        lumberjackdockworker = "Lumberjack Dockworker",
    },
}
PreviousInstallationNextIntegration

Last updated 8 months ago

📜
🪓