Configuration
This is the entire config that you will be able to mess with to your hearts content
Config = {}
Config.LumberjackJobLocation = vector3(-552.26, 5348.4, 73.74) -- Location of The Lumberjack Blip
Config.LumberjackCutterLocation = vector3(-531.39, 5338.61, 79.26) -- Location of the WoodCutter Blip
Config.VehicleSpawnLocation = vector3(-565.42, 5361.92, 70.21) -- Location of the Vehicle Spawner
Config.LumberjackDockworkerLocation = vector3(1221.14, -2996.95, 4.87) -- Location of the Dockworker Blip
Config.VehicleSpawnHeading = 338.65 -- Heading For Vehicle Spawner
Config.Vehicle = "rebel" -- Vehicle To Spawn
Config.AxePrice = 100
Config.AxeItem = 'WEAPON_HATCHET'
Config.Menu = 'ox_lib' -- ox_lib or qb-menu
Config.Notify = 'ox_lib' -- ox_lib or qbcore or custom
-- All Target Peds
Config.Peds = {
{
model = 's_m_y_construct_02',
coords = vector4(-552.26, 5348.4, 73.74, 69.73),
},
{
model = 's_m_y_construct_02',
coords = vector4(-531.39, 5338.61, 79.26, 249.8),
},
{
model = 's_m_m_dockwork_01',
coords = vector4(1221.14, -2996.95, 4.87, 87.83),
},
}
--All Settings For Each Level of Tree
Config.Level1Settings = {
["TreeProp"] = 'prop_tree_birch_01',
["Tree1Coords"] = vector4(-579.59, 5435.71, 58.58, 97.89),
["Tree2Coords"] = vector4(-593.12, 5483.08, 54.27, 31.26),
["Tree3Coords"] = vector4(-532.01, 5449.31, 69.89, 307.37),
["Tree4Coords"] = vector4(-502.5, 5487.89, 76.64, 325.69),
["Tree5Coords"] = vector4(-492.72, 5540.53, 73.39, 230.13),
["TreeItem"] = 'cedarwood',
["WoodPlanksItem"] = 'cedarwoodplanks',
["FinishingXP"] = 50,
["Paycheck"] = 500,
["XPToLevelUp"] = 100,
}
Config.Level2Settings = {
["TreeProp"] = 'prop_tree_eucalip_01',
["Tree1Coords"] = vector4(-532.89, 5442.14, 69.62, 286.55),
["Tree2Coords"] = vector4(-540.16, 5473.5, 65.89, 21.32),
["Tree3Coords"] = vector4(-567.17, 5490.91, 57.95, 66.44),
["Tree4Coords"] = vector4(-578.03, 5504.61, 53.81, 35.34),
["Tree5Coords"] = vector4(-598.84, 5483.75, 53.35, 109.99),
["TreeItem"] = 'cypresswood',
["WoodPlanksItem"] = 'cypresswoodplanks',
["FinishingXP"] = 100,
["Paycheck"] = 1000,
["XPToLevelUp"] = 200,
}
Config.Level3Settings = {
["TreeProp"] = 'prop_tree_olive_01',
["Tree1Coords"] = vector4(-617.34, 5248.76, 71.49, 215.38),
["Tree2Coords"] = vector4(-622.49, 5234.21, 73.24, 156.54),
["Tree3Coords"] = vector4(-644.89, 5256.4, 74.21, 49.01),
["Tree4Coords"] = vector4(-673.55, 5260.19, 75.6, 55.42),
["Tree5Coords"] = vector4(-664.98, 5289.95, 70.48, 349.0),
["TreeItem"] = 'sprucewood',
["WoodPlanksItem"] = 'sprucewoodplanks',
["FinishingXP"] = 200,
["Paycheck"] = 2000,
["XPToLevelUp"] = 400,
}
Config.Level4Settings = {
["TreeProp"] = 'prop_tree_cedar_s_04',
["Tree1Coords"] = vector4(-553.34, 5225.91, 74.18, 239.4),
["Tree2Coords"] = vector4(-536.18, 5217.71, 78.87, 247.88),
["Tree3Coords"] = vector4(-512.25, 5225.79, 86.13, 338.18),
["Tree4Coords"] = vector4(-499.61, 5221.84, 86.69, 244.9),
["Tree5Coords"] = vector4(-508.38, 5202.07, 87.73, 150.21),
["TreeItem"] = 'sequoiawood',
["WoodPlanksItem"] = 'sequoiawoodplanks',
["FinishingXP"] = 400,
["Paycheck"] = 4000,
["XPToLevelUp"] = 800,
}
Config.Level5Settings = {
["TreeProp"] = 'test_tree_forest_trunk_01',
["Tree1Coords"] = vector4(-554.23, 5174.75, 96.44, 195.76),
["Tree2Coords"] = vector4(-557.33, 5155.34, 100.47, 142.76),
["Tree3Coords"] = vector4(-577.63, 5166.06, 101.76, 74.11),
["Tree4Coords"] = vector4(-580.58, 5151.88, 105.63, 131.18),
["Tree5Coords"] = vector4(-590.53, 5148.31, 108.7, 115.96),
["TreeItem"] = 'redwood',
["WoodPlanksItem"] = 'redwoodplanks',
["FinishingXP"] = 800,
["Paycheck"] = 8000,
["XPToLevelUp"] = 1600,
}
Config.Lang = {
menu = {
mainmenuheader = 'Lumberjack Main Menu',
collectpaycheck = 'Collect Paycheck 💰',
collectpaycheckdesc = 'Collect your hard earned cash!',
buyaxe = 'Buy An Axe 🪓',
buyaxedesc = 'Buy an Axe For Cutting Wood!',
requestlevel1 = 'Request Cedar Wood Locations 🌳',
requestlevel1desc = 'No one knows you, lets see what you got (Minimal Pay)',
requestlevel2 = 'Request Cypress Wood Locations 🌳',
requestlevel2desc = 'Welcome to the Team (Low Pay)',
requestlevel3 = 'Request Spruce Wood Locations 🌳',
requestlevel3desc = 'Glad to see you working hard (Normal Pay)',
requestlevel4 = 'Request Sequoia Wood Locations 🌳',
requestlevel4desc = 'We can really trust you (Fantastic Pay)',
requestlevel5 = 'Request Redwood Wood Locations 🌳',
requestlevel5desc = 'You are the best of the best (Max Pay)',
lumberjackcutter = 'Lumberjack Cutter Menu',
lumberjackcutterdesc = 'Cut Collected Wood',
cutwood = 'Cut Wood',
lumberjackdockworker = 'Lumberjack Dockworker Menu',
deliverwood = 'Deliver Wood',
deliverwooddesc = 'Deliver The Cut Planks',
},
text = {
markedtree = 'Tree Marked For Chopping',
},
target = {
choptree = "Chop Down Tree",
talktoboss = "Talk to Lumberjack Boss",
talktocutter = "Talk to Lumberjack Cutter",
talktodockworker = "Talk to Lumberjack Dockworker",
},
phone = {
contact = 'Lumberjack Boss',
subject = 'Deliver Planks',
mailmessage = 'Take The Cut Planks Down To The Docks To Be Shipped Off',
},
notify = {
cedarmessage = 'Cedarwood has been Cut!',
nocedarmessage = 'You dont have any cedarwood to cut',
cypressmessage = 'Cypresswood has been Cut!',
cypressnomessage = 'You dont have any cypresswood to cut',
sprucemessage = 'Sprucewood has been Cut!',
sprucenomessage = 'You dont have any sprucewood to cut',
sequoiaessage = 'Sequoiawood has been Cut!',
sequoiaonomessage = 'You dont have any sequoiawood to cut',
redwoodmessage = 'Redwood has been Cut!',
redwoodnomessage = 'You dont have any redwood to cut',
markedvehicle = 'Marked Vehicle Location on GPS',
nojob = 'You are not on a job come back when you are working',
youstillneedtodeliverthewood = 'You Still Need To Go Deliver The Wood!',
youstillneedtogetthewoodcut = 'You Still Need To Go Get The Wood Cut!',
therearestilltrees = 'There are still trees to cut down!',
ivemarkedthetrees = 'Ive Marked The Trees On Your Map, After Your Done Go Get Them Cut Please',
alreadyonjob = 'You are already on a job come back when you are finished',
cancelled = 'Cancelled',
missingaxe = 'Missing Hatchet',
youleveledup = 'You Leveled Up!',
paycheckreceived = 'Paycheck Received For ',
paidforaxe = 'Paid ',
foraxe = ' For Axe',
removeditem = 'Removed ',
addeditem = 'Added ',
},
progress = {
choppingtree = 'Chopping Tree...',
},
blip = {
lumberjackjob = "Lumberjack Job",
lumberjackcutter = "Wood Cutter",
lumberjackdockworker = "Lumberjack Dockworker",
},
}
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