Dragon Heart Studios
  • Dragon Heart Studios Documentation
  • 🌉DHS-Bridge
  • ⚙️Compatibility
  • 📜Scripts
    • 🎣DHS-Fishing
      • Installation
      • Configuration
      • Integration
    • 🕑DHS-ZWatch
      • Installation
      • Configuration
    • 💰DHS-PettyCrime
      • Installation
      • Configuration
      • Integration
    • 🪓DHS-LumberJack
      • Installation
      • Configuration
      • Integration
    • 🏵️DHS-Peyote
      • Installation
    • 🚗DHS-Boosting
      • Installation
      • Configuration
      • Integration
    • 🦌DHS-Hunting
      • Installation
      • Configuration
      • Integration
    • 👮DHS-PrisonSim
      • Installation
      • Configuration
        • Clothing Config
        • Convoy Config
        • Door Lock Config
        • Entity Sets Config
        • Items Config
        • Jobs Config
        • Locations Config
        • Mugshot Config
        • Object Placer Config
        • Pathfinding Config
        • Peds Config
        • Prison Schedules Config
        • Props Config
        • Solitary Config
      • Integration
      • Exports and Commands
  • 🐝DHS-BrewsAndWines
    • Installation
    • Configuration
      • Beehive Config
      • Clothing Config
      • Delivery Config
      • Mead Config
      • Object Placer Config
      • Peds Config
      • Security Config
      • Wine Config
    • Integration
    • Mead and Wine Brewing
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  1. Scripts
  2. DHS-PrisonSim
  3. Configuration

Items Config

```lua
ItemsConfig = {}

ItemsConfig.ItemRequiredToHackGates = 'trojan_usb'

ItemsConfig.JobItems = {
    ["Laundry"] = {
        prisonJumpSuitDirtyItem = "prison_jump_suit_dirty",
        guardUniformDirtyItem = "guard_uniform_dirty",
        prisonJumpSuitWetItem = "prison_jump_suit_wet",
        guardUniformWetItem = "guard_uniform_wet",
        prisonJumpSuitCleanItem = "prison_jump_suit_clean",
        guardUniformCleanItem = "guard_uniform_clean",
        prisonJumpSuitCleanFoldedItem = "prison_jump_suit_clean_folded",
        guardUniformCleanFoldedItem = "guard_uniform_clean_folded",
    },
    ["MetalShop"] = {
        metalBarItem = "metalbar",
        metalPlateItem = "metalplate",
        licensePlateItem = "licenseplate",
    },
    ["Mining"] = {
        pickaxeItem = "pickaxe",
        rockItem = "rock",
    },
    ["Recycling"] = {
        recyclableMaterialItem = "recyclable_material",
        recyclableMaterialBlockItem = "recyclable_material_block",
    },
    ["WoodShop"] = {
        woodenLogItem = "woodlog",
        woodenPlankItem = "woodplank",
        woodenChairItem = {
            item = "wooden_chair",
            requiredItems = {
                woodenPlankItem = 2,
            },
        },
        woodenTableItem = {
            item = "wooden_table",
            requiredItems = {
                woodenPlankItem = 4,
            },
        },
        woodenStorageItem = {
            item = "wooden_storage_box",
            requiredItems = {
                woodenPlankItem = 6,
            },
        },
    },
    
}

```

PreviousEntity Sets ConfigNextJobs Config

Last updated 2 months ago

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