Mead Config
MeadConfig = {}
MeadConfig.DefaultBarrelSettings = { -- The default settings for the barrels
empty_barrel = {
model = "bzzz_props_beehive_barrel_002",
},
empty_aging_barrel = {
model = "bzzz_props_beehive_barrel_002",
}
}
-- The Minimum Requirements To Make Mead
MeadConfig.MinRequirements = {
['jar_of_honey'] = 1,
['water'] = 1,
['yeast'] = 1,
}
MeadConfig.BrewingBlacklist = { -- The items that cannot be used to brew mead
'water',
'yeast',
'jar_of_honey',
'money',
'phone',
'empty_jar',
'WEAPON_BAT',
'smoker',
'pack_of_cigarettes',
"empty_bottle",
}
-- BEFORE MESSING WITH THIS, ABSOLUTELY READ THE DOCUMENTATION!!!!
MeadConfig.BrewingEffects = {
HoneyTypes = {
-- Quality effects (apply regardless of secondary type)
qualities = {
Golden = {
effects = { healing = 15, quality_bonus = 10, sell_price_multiplier = 0.3 }
},
Normal = {
effects = {}
},
Rotten = {
effects = { poison_damage = 5, quality_bonus = -10, sell_price_multiplier = -0.2 }
}
},
-- Secondary type effects (honey zone/source)
secondary_types = {
wildflower = {
effects = { healing = 10, stamina_regen = 5 }
},
spice = {
effects = { speed_boost = 10, stamina_boost = 10 }
},
vineyard = {
effects = { stamina_regen = 15, sell_price_multiplier = 0.2 }
},
lunar = {
effects = { healing = 20, duration = 120 }
},
ember = {
effects = { speed_boost = 15, stamina_boost = 5 }
},
pine = {
effects = { stamina_regen = 20, quality_bonus = 5 }
},
normal = {
effects = {}
}
}
},
BaseIngredients = {
honey = {
ratios = {
{min = 1, max = 2, effects = {type = "dry", healing = -10, stamina_regen = 15, sweetness = "low"}},
{min = 3, max = 4, effects = {type = "standard", healing = 0, stamina_regen = 0, sweetness = "medium"}},
{min = 5, max = 10, effects = {type = "sweet", healing = 10, speed_boost = 10, stamina_regen = -5, sweetness = "high"}}
}
},
yeast = {
ratios = {
{min = 1, max = 2, effects = {alcohol = "low", duration_multiplier = 1.5, intensity_multiplier = 0.7}},
{min = 3, max = 4, effects = {alcohol = "medium", duration_multiplier = 1.0, intensity_multiplier = 1.0}},
{min = 5, max = 10, effects = {alcohol = "high", duration_multiplier = 0.7, intensity_multiplier = 1.3, side_effects = {"dizzy"}}}
}
},
water = {
ratios = {
{min = 1, max = 2, effects = {concentration = "high", duration_multiplier = 0.8, intensity_multiplier = 1.2}},
{min = 3, max = 4, effects = {concentration = "medium", duration_multiplier = 1.0, intensity_multiplier = 1.0}},
{min = 5, max = 10, effects = {concentration = "low", duration_multiplier = 1.3, intensity_multiplier = 0.8}}
}
}
},
OptionalIngredients = {
honey_comb = {
category = "beneficial",
effects = { healing = 25, quality_bonus = 1},
},
sprunk = {
category = "flavor",
effects = {sell_price_multiplier = 1.2, quality_bonus = 0.5},
},
glass = {
category = "dangerous",
effects = {poison_damage = 10, hallucination = true, duration = 180},
},
},
SpecialRecipes = {
healing_elixir = {
name = "Healing Elixir",
required = {honey = 3, yeast = 2, water = 3},
optional = {"honey_comb", "sprunk"},
effects = {
healing = 75,
health_regen = 2,
duration = 450
},
quality_bonus = 2,
rarity = "uncommon"
},
poison_brew = {
name = "Poison Brew",
required = {honey = 1, yeast = 1, water = 2},
optional = {"glass"},
optional_count = 1,
effects = {
poison_damage = 15,
duration = 900
},
rarity = "rare",
}
},
Quality = {
thresholds = {
poor = 0,
normal = 25,
good = 50,
excellent = 75,
legendary = 95
},
base_score = 25
},
Effects = {
base_duration = 300, -- 5 minutes
max_duration = 1800, -- 30 minutes
min_duration = 60 -- 1 minute
}
}
MeadConfig.AgingSettings = {
ranges = {
{
min_months = 0,
max_months = 3,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Fresh"
},
{
min_months = 4,
max_months = 25,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Fresh"
},
{
min_months = 26,
max_months = 50,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Young"
},
{
min_months = 51,
max_months = 100,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Aged"
},
{
min_months = 101,
max_months = 200,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Mature"
},
{
min_months = 201,
max_months = 500,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
poison_damage = 2, -- Lessens Poison damage for -2 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
vision_distortion = 5, -- Vision Distortion for additional -5 points
vomit_chance = 10, -- Vomit Chance for additional -10 points
stress_relief = 10, -- Stress Relief for additional -10 points
},
name = "Vintage"
},
{
min_months = 500,
max_months = 1000,
effects = { -- Modifiers that get applied to the mead during the aging process
healingModifier = 2, -- Healed for additional 2 points
health_regen = 5, -- Health Regen for additional 5 points
health_drain = 3, -- Health Drain for additional -3 points
speed_boost = 5, -- Increases movement speed by an additional 5
stamina_boost = 5, -- Increases stamina by an additional 5
stamina_regen = 10, -- Increases stamina regen by an additional 10
damage_boost = 15, -- Damage Boost for additional 15 point
damage_resistance = 10, -- Adds an additional 10 armor
stress_relief = 10, -- Stress Relief for additional -10 points
refreshing = true, -- Refreshing Which removes all negative effects
},
name = "Legendary"
},
}
}
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