Clothing Config
ClothingConfig = {}
--Read This For More Info https://docs.fivem.net/natives/?_0x262B14F48D29DE80
ClothingConfig.ClothingSettings = {
removeClothingAnimations = { -- The animations that will be removed when the player puts on the beekeepers outfit
-- Top
[11] = {
anim = "michael_tux_fidget",
dict = "missmic4",
},
[4] = {
anim = "out_of_breath",
dict = "re@construction",
},
-- Gloves
[3] = {
anim = "cs_nigel_dual-10",
dict = "nmt_3_rcm-10",
},
-- Shoes
[6] = {
anim = "pickup_low",
dict = "random@domestic",
},
-- Neck
[7] = {
anim = "try_tie_positive_a",
dict = "clothingtie",
},
-- Vest
[9] = {
anim = "try_tie_negative_a",
dict = "clothingtie",
},
-- Bag
[5] = {
anim = "intro",
dict = "anim@heists@ornate_bank@grab_cash",
},
-- Mask
[10] = {
anim = "put_on_mask",
dict = "mp_masks@standard_car@ds@",
},
},
beekeepers_outfit = { -- The beekeepers outfit
male = {
clothing = {
{ componentid = 11, drawableid = 67, textureid = 2, paletteid = 0, waitTime = 0 }, -- Jacket
--{ componentid = 0, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Head
{ componentid = 1, drawableid = 129, textureid = 12, paletteid = 0, waitTime = 0 }, -- Beard / Mask
{ componentid = 2, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hair
{ componentid = 3, drawableid = 16, textureid = 0, paletteid = 0, waitTime = 1000 }, -- Upper / Arms
{ componentid = 4, drawableid = 40, textureid = 2, paletteid = 0, waitTime = 1000 }, -- Lower
--{ componentid = 5, drawableid = 0, textureid = 0, paletteid = 0 }, -- Bags & Parachutes
{ componentid = 6, drawableid = 60, textureid = 0, paletteid = 0, waitTime = 0 }, -- Feet
--{ componentid = 7, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Scarfs and Chains
{ componentid = 8, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Undershirt
{ componentid = 9, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Body Armor
{ componentid = 10, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Decals
},
props = {
{ componentid = 0, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hat
{ componentid = 1, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Glasses
}
},
female = {
clothing = {
{ componentid = 11, drawableid = 61, textureid = 2, paletteid = 0, waitTime = 0 }, -- Jacket
--{ componentid = 0, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Head
{ componentid = 1, drawableid = 129, textureid = 12, paletteid = 0, waitTime = 0 }, -- Beard / Mask
{ componentid = 2, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hair
{ componentid = 3, drawableid = 18, textureid = 0, paletteid = 0, waitTime = 1000 }, -- Upper / Arms
{ componentid = 4, drawableid = 40, textureid = 2, paletteid = 0, waitTime = 1000 }, -- Lower
--{ componentid = 5, drawableid = 0, textureid = 0, paletteid = 0 }, -- Bags & Parachutes
{ componentid = 6, drawableid = 53, textureid = 1, paletteid = 0, waitTime = 0 }, -- Feet
--{ componentid = 7, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Scarfs and Chains
{ componentid = 8, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Undershirt
{ componentid = 9, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Body Armor
{ componentid = 10, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Decals
},
props = {
{ componentid = 0, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hat
--{ componentid = 1, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Glasses
}
}
},
}
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