Store Robbery Config
StoreRobberyConfig = {}
StoreRobberyConfig.Enabled = true -- If you want this module disabled set to false
StoreRobberyConfig.DirtyMoneyItem = "black_money" -- What item to use for dirty money
StoreRobberyConfig.ResetRobberyRequiredJobs = { -- What job is needed to reset the store robbery
["police"] = 0,
["mechanic"] = 0
}
StoreRobberyConfig.ChanceOfPoliceCall = 100 -- Chance of police being called
StoreRobberyConfig.ChanceOfLockDown = 100 -- Chance of the store being locked down
StoreRobberyConfig.StoreOwnerAgressive = true -- if true allows the store owner to attack the players when robbed
StoreRobberyConfig.ResetTimer = 60 -- How long in x minutes before the store automatically is reset
StoreRobberyConfig.RegisterAmount = { -- Amount you can get from the register
min = 50, -- Min amount you can get from the register
max = 100 -- Max amount you can get from the register
}
StoreRobberyConfig.RegisterLockpickRequiredItem = "lockpick" -- What item to use for lockpicking the register
StoreRobberyConfig.RegisterSmashRequiredItem = "WEAPON_CROWBAR" -- What item to use for bashing open a register
StoreRobberyConfig.DrillRequiredItem = "drill" -- What item to use for drilling open a safe
StoreRobberyConfig.LockpickDoorRequiredItem = "lockpick" -- What item to use to lockpick open a locked door
StoreRobberyConfig.SafeAmount = { -- What you can get from the safe
loot = {
"water"
}
}
StoreRobberyConfig.NPCWeapons = { -- What weapons the shopkeeper can spawn with when attacking the player
[1] = {
"weapon_bat", "weapon_switchblade"
},
[2] = {
"weapon_pumpshotgun", "weapon_pistol"
}
}
StoreRobberyConfig.Drilling = { -- Drilling settings
SoundEnabled = true, -- Is drilling sound enabled
SoundVolume = 0.5, -- What volume do you want the sound to be at
Difficulty = { Easy = false, Medium = true, Hard = false }, -- What is the difficulty of drilling
Controls = { Up = 172, Down = 173, Right = 175, Left = 174 } -- What keybinds to use for the drilling controls
}
StoreRobberyConfig.Keybinds = { -- Keybind settings
cancel = 'ESC',
hit = 'LEFT CLICK',
drill_cancel = 'BACKSPACE',
}
StoreRobberyConfig.Locations = { -- Shop Locations
[1] = {
doors = { -- Doors that will be locked during a store lockdown
{ name = 'Door1', model = 1196685123, coords = vector3(1963.9174804688, 3740.0754394531, 32.493690490723), rotation = 205.66, locked = 0 },
{ name = 'Door2', model = 997554217, coords = vector3(1966.1700439453, 3741.3759765625, 32.493690490723), rotation = 209.87, locked = 0 },
},
robbable = true, -- DO NOT TOUCH
alarmSounded = false, -- DO NOT TOUCH
alarmDisabled = false, -- DO NOT TOUCH
name = "Sandy Shores 24/7", -- Store name
ped = "mp_m_shopkeep_01", -- Ped name
pedCoords = vector4(1960.03, 3739.98, 31.34, 305), -- Ped coords
interactions = {
shelves = { -- Shelves location
locations = {
{
searched = false, -- DO NOT TOUCH
coords = vector4(1961.63, 3743.33, 32.34, 299.6), -- What coords the shelf is at
size = vector3(2, 1, 2), -- What size is the zone
loot = { -- What loot can you get from the shelf
"water_bottle"
}
},
{
searched = false,
coords = vector4(1962.81, 3744.05, 32.34, 299.6),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1964.07, 3744.77, 32.34, 299.6),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1965.38, 3745.36, 32.34, 299.6),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Fruit
{
searched = false,
coords = vector4(1962.43, 3740.14, 32.34, 299.6),
size = vector3(1, 2, 2),
loot = {
"water_bottle"
}
},
--Donuts
{
searched = false,
coords = vector4(1965.59, 3743.52, 32.34, 299.6),
size = vector3(1, 1, 2),
loot = {
"water_bottle"
}
},
--Drinks
{
searched = false,
coords = vector4(1968.48, 3743.94, 32.34, 299.6),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1967.85, 3745.18, 32.34, 299.6),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1967.01, 3746.50, 32.34, 299.6),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
},
},
safeCoords = vector4(1959.26, 3748.86, 32.3, 27), -- Safe coords
safeRobbed = false, -- DO NOT TOUCH
registerCoords = vector4(1959.30, 3742.23, 32.52, 27), -- Register coords
registerSize = vector3(1, 1, 1), -- Register zone size
registerRobbed = false, -- DO NOT TOUCH
alarmCoords = vector4(1960.22, 3749.85, 32.18, 27) -- Alarm coords
}
},
[2] = {
doors = { -- Doors that will be locked during a store lockdown
{ name = 'Door1', model = 1196685123, coords = vector3(27.817609786987, -1349.1689453125, 29.646961212158), rotation = 178.82, locked = 0 },
{ name = 'Door2', model = 997554217, coords = vector3(30.418601989746, -1349.1689453125, 29.646961212158), rotation = 209.87, locked = 0 },
},
robbable = true, -- DO NOT TOUCH
alarmSounded = false, -- DO NOT TOUCH
alarmDisabled = false, -- DO NOT TOUCH
name = "Strawberry 24/7", -- Store name
ped = "mp_m_shopkeep_01", -- Ped name
pedCoords = vector4(24.47, -1347.52, 28.5, 267.42), -- Ped coords
interactions = {
shelves = { -- Shelves location
locations = {
{
searched = false, -- DO NOT TOUCH
coords = vector4(27.46, -1345.14, 29.5, 266.52), -- What coords the shelf is at
size = vector3(2, 1, 2), -- What size is the zone
loot = { -- What loot can you get from the shelf
"water_bottle"
}
},
{
searched = false,
coords = vector4(28.84, -1345.18, 29.5, 87.47),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(30.33, -1345.29, 29.5, 266.1),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(31.64, -1345.16, 29.5, 86.68),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Fruit
{
searched = false,
coords = vector4(26.57, -1348.28, 29.5, 174.11),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Donuts
{
searched = false,
coords = vector4(31.06, -1347.02, 29.5, 357.66),
size = vector3(1, 1, 2),
loot = {
"water_bottle"
}
},
--Drinks
{
searched = false,
coords = vector4(33.71, -1345.15, 29.5, 265.87),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(33.71, -1346.73, 29.5, 264.53),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(33.7, -1348.27, 29.5, 270.04),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
},
},
safeCoords = vector4(28.23, -1338.86, 29.35, 355.83), -- Safe coords
safeRobbed = false, -- DO NOT TOUCH
registerCoords = vector4(24.85, -1344.98, 29.67, 274.66), -- Register coords
registerSize = vector3(1, 1, 1), -- Register zone size
registerRobbed = false, -- DO NOT TOUCH
alarmCoords = vector4(29.51, -1338.96, 29.54, 353.04) -- Alarm coords
}
},
[3] = {
doors = { -- Doors that will be locked during a store lockdown
{ name = 'Door1', model = -868672903, coords = vector3(-53.961112976074, -1755.7171630859, 29.5709400177), rotation = 141.26, locked = 0 },
{ name = 'Door2', model = 2065277225, coords = vector3(-51.966693878174, -1757.38671875, 29.5709400177), rotation = 141.26, locked = 0 },
},
robbable = true, -- DO NOT TOUCH
alarmSounded = false, -- DO NOT TOUCH
alarmDisabled = false, -- DO NOT TOUCH
name = "Davis LTD", -- Store name
ped = "mp_m_shopkeep_01", -- Ped name
pedCoords = vector4(-47.61, -1758.99, 28.42, 47.41), -- Ped coords
interactions = {
shelves = { -- Shelves location
locations = {
{
searched = false, -- DO NOT TOUCH
coords = vector4(-52.84, -1749.81, 29.42, 183.23), -- What coords the shelf is at
size = vector3(2, 1, 2), -- What size is the zone
loot = { -- What loot can you get from the shelf
"water_bottle"
}
},
{
searched = false,
coords = vector4(-52.58, -1751.12, 29.42, 8.01),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(30.33, -1345.29, 29.5, 266.1),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-52.51, -1751.94, 29.42, 178.67),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Fruit
{
searched = false,
coords = vector4(-55.03, -1753.52, 29.42, 136.48),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Donuts
{
searched = false,
coords = vector4(-50.52, -1754.7, 29.42, 275.08),
size = vector3(1, 1, 2),
loot = {
"water_bottle"
}
},
--Drinks
{
searched = false,
coords = vector4(-53.57, -1747.42, 29.42, 49.37),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-54.58, -1748.52, 29.42, 54.82),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-55.61, -1749.7, 29.42, 67.57),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
},
},
safeCoords = vector4(-43.37, -1748.38, 29.42, 49.62), -- Safe coords
safeRobbed = false, -- DO NOT TOUCH
registerCoords = vector4(-47.15, -1757.73, 29.6, 53.26), -- Register coords
registerSize = vector3(1, 1, 1), -- Register zone size
registerRobbed = false, -- DO NOT TOUCH
alarmCoords = vector4(-44.55, -1749.0, 29.25, 49.48) -- Alarm coords
}
},
[4] = {
doors = { -- Doors that will be locked during a store lockdown
{ name = 'Door1', model = -868672903, coords = vector3(-713.07318115234, -916.54089355469, 19.365533828735), rotation = 181.58, locked = 0 },
{ name = 'Door2', model = 2065277225, coords = vector3(-710.47222900391, -916.53723144531, 19.365533828735), rotation = 181.58, locked = 0 },
},
robbable = true, -- DO NOT TOUCH
alarmSounded = false, -- DO NOT TOUCH
alarmDisabled = false, -- DO NOT TOUCH
name = "Little Seoul LTD", -- Store name
ped = "mp_m_shopkeep_01", -- Ped name
pedCoords = vector4(-705.94, -914.98, 18.22, 88.63), -- Ped coords
interactions = {
shelves = { -- Shelves location
locations = {
{
searched = false, -- DO NOT TOUCH
coords = vector4(-716.09, -911.33, 19.22, 223.45), -- What coords the shelf is at
size = vector3(2, 1, 2), -- What size is the zone
loot = { -- What loot can you get from the shelf
"water_bottle"
}
},
{
searched = false,
coords = vector4(-715.14, -912.21, 19.22, 44.43),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-714.43, -912.75, 19.22, 223.55),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-713.43, -913.64, 19.22, 46.62),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Fruit
{
searched = false,
coords = vector4(-715.24, -915.62, 19.22, 176.92),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Donuts
{
searched = false,
coords = vector4(-710.99, -913.53, 19.22, 312.57),
size = vector3(1, 1, 2),
loot = {
"water_bottle"
}
},
--Drinks
{
searched = false,
coords = vector4(-718.13, -910.07, 19.22, 88.67),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-718.2, -911.58, 19.22, 85.6),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(-718.13, -913.06, 19.22, 84.01),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
},
},
safeCoords = vector4(-709.68, -904.06, 18.22, 89.82), -- Safe coords
safeRobbed = false, -- DO NOT TOUCH
registerCoords = vector4(-706.78, -913.62, 19.47, 85.74), -- Register coords
registerSize = vector3(1, 1, 1), -- Register zone size
registerRobbed = false, -- DO NOT TOUCH
alarmCoords = vector4(-710.08, -905.44, 19.01, 90.27) -- Alarm coords
}
},
[5] = {
doors = { -- Doors that will be locked during a store lockdown
{ name = 'Door1', model = -868672903, coords = vector3(1158.3642578125, -326.81646728516, 69.355033874512), rotation = 187.19, locked = 0 },
{ name = 'Door2', model = 2065277225, coords = vector3(1160.9250488281, -326.36123657227, 69.355033874512), rotation = 187.19, locked = 0 },
},
robbable = true, -- DO NOT TOUCH
alarmSounded = false, -- DO NOT TOUCH
alarmDisabled = false, -- DO NOT TOUCH
name = "Mirror Park LTD", -- Store name
ped = "mp_m_shopkeep_01", -- Ped name
pedCoords = vector4(1165.05, -324.07, 68.21, 94.45), -- Ped coords
interactions = {
shelves = { -- Shelves location
locations = {
{
searched = false, -- DO NOT TOUCH
coords = vector4(1154.52, -322.22, 69.21, 234.12), -- What coords the shelf is at
size = vector3(2, 1, 2), -- What size is the zone
loot = { -- What loot can you get from the shelf
"water_bottle"
}
},
{
searched = false,
coords = vector4(1155.62, -322.93, 69.21, 54.85),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1156.4, -323.36, 69.21, 231.95),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1157.53, -324.02, 69.21, 54.74),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Fruit
{
searched = false,
coords = vector4(1156.01, -326.32, 69.21, 187.1),
size = vector3(2, 1, 2),
loot = {
"water_bottle"
}
},
--Donuts
{
searched = false,
coords = vector4(1159.89, -323.51, 69.21, 323.65),
size = vector3(1, 1, 2),
loot = {
"water_bottle"
}
},
--Drinks
{
searched = false,
coords = vector4(1152.2, -321.24, 69.21, 97.19),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1152.5, -322.79, 69.21, 99.52),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
{
searched = false,
coords = vector4(1152.74, -324.25, 69.21, 94.14),
size = vector3(1.3, 1, 2),
loot = {
"water_bottle"
}
},
},
},
safeCoords = vector4(1159.56, -314.05, 69.21, 97.91), -- Safe coords
safeRobbed = false, -- DO NOT TOUCH
registerCoords = vector4(1164.32, -322.8, 69.38, 99.51), -- Register coords
registerSize = vector3(1, 1, 1), -- Register zone size
registerRobbed = false, -- DO NOT TOUCH
alarmCoords = vector4(1159.45, -315.43, 69.0, 99.36) -- Alarm coords
}
},
}
Last updated