Pick-Pocket / Hold-Up Config
PickPocketHoldupConfig = {}
PickPocketHoldupConfig.Enabled = { -- If you want this module disabled set to false
pickpocketEnabled = true, --Allows players to pickpocket NPC's
holdupEnabled = true, -- Allows players to holdup NPC's
}
PickPocketHoldupConfig.HoldUpWitnessChance = 50 -- The chance of a witness seeing what your doing and reporting to the police
PickPocketHoldupConfig.HoldUpAttackChance = 30 -- The chance of the ped being held up to attack the player
PickPocketHoldupConfig.HoldUpAIWeapons = { -- Weapons that npc's can have when attacking the player
"WEAPON_PISTOL",
"WEAPON_KNIFE",
"WEAPON_SWITCHBLADE",
}
PickPocketHoldupConfig.PickpocketAIWeapons = { -- Weapons that npc's can have when attacking the player
"WEAPON_STUNGUN",
"WEAPON_SWITCHBLADE",
}
PickPocketHoldupConfig.BlacklistedJobs = { -- Jobs that are unable to pickpocket or holdup NPC's
"police",
"ambulance",
}
PickPocketHoldupConfig.UsingBuiltInMinigame = true -- Whether or not you want to use our custom minigame or not, if not check editablefunctions_cl.lua
PickPocketHoldupConfig.PickpocketLoot = { -- The Loot you can get from pickpocketing
minLoot = 1, -- Min amount of loot per pocket picked
maxLoot = 5, -- Max amount of loot per pocket picked
items = {
{
item = "phone", -- Item Name
difficulty = 10, -- Only used if UsingBuiltInMinigame is true
},
{
item = "wallet",
difficulty = 30,
},
{
item = "gum",
difficulty = 50,
},
{
item = "earpod",
difficulty = 45,
},
{
item = "money",
difficulty = 25,
},
}
}
PickPocketHoldupConfig.HoldupLoot = { -- The loot you can get from holding NPC's up
items = {
{
item = "wallet", -- Item name
amount = 1, -- Item amount
},
{
item = "money",
amount = 100,
},
}
}Last updated