---
description: >-
  This is the entire config that you will be able to mess with to your hearts
  content
---

# Configuration

````lua
```lua
Config = {}

Config.Debug = false
Config.ClockDebug = false -- If true, the clock will be debugged

Config.VehicleKeys = "qb-vehiclekeys"
Config.Notify = "ox_lib"
Config.DispatchSystem = "ox_dispatch"
Config.Clothing = "illenium-appearance" -- "illenium-appearance" or "custom" modify in editablefunctions_cl.lua

Config.MLOSelection = 'prompt-prison' -- 'molo-alcatraz' or 'prompt-prison' or 'gabz-prison' or 'custom'

Config.Phone = 'lb-phone' -- 'lb-phone' or 'custom'
Config.PayPhoneCallerID = "Bolingbroke Prison Penitentiary"

Config.TimeMetric = "minutes" -- "hours"/"minutes"/"seconds" (Real Life Time)
Config.DoJobsReduceTime = true -- If true, jobs will reduce the time the player is sentenced for
Config.ReleaseFromPrisonImmediately = true -- If true, the player will be released from prison immediately when their time is up
Config.UseBuiltInMedicalSystem = true -- If true, the built in medical system will be used if false modify in editablefunctions_cl.lua
Config.UseBuiltInDoorLockSystem = true -- If true, the built in door lock system will be used if false a few features will be disabled mainly lockdown and more features in the future!
Config.UseTargetForDoorLock = true -- If true, the target will be used for the door lock system if false the press e key to interact with the door will be used
Config.PerimiterEscapeEnabled = false -- If true, the player will not teleport back to their cell if they leave the perimiter and will instead be considered escaped
Config.ControlPanelEscapeEnabled = true -- If true, the control panel escape method will be able to be used doesnt work with Molo Alcatraz
Config.DoorWaitingTime = 1000 -- How long the player will wait for the door before walking through it (Change this if your doors are opening too slowly and your getting stuck)
Config.AttendanceInterval = 1000 -- How long the player will wait for the attendance to be set (Change this if your attendance is not being set correctly)
Config.RemoveMoneySeperatelyFromItems = false -- Set this to true if you dont use cash as an item and would like the money to be removed still
Config.LockdownGuardsEnabled = false -- If true, lockdown guards will be enabled

Config.NoPunishmentsForAttendance = false -- If true, the player will not receive any punishments for not attending to the schedule

Config.DisablePrisonIntro = false -- If true, the prison intro will be disabled
Config.DisablePrisonTutorial = false -- If true, the prison tutorial will be disabled

Config.PoliceJob = { "police","mechanic"} -- Job names that will be considered police officers
Config.DOCJob = { "police","mechanic"} -- Job names that will be considered DOC officers

Config.LevelSystem = {
    usingLevelSystem = false, -- Keep this false unless you would like to integrate your level system into the script (would reccomend opening a ticket so I can personally assist you with this)
    amountofXPToGainPerWorkout = 10, -- This is quite simple how much xp would you like the player to gain everytime they successfully workout
}

Config.StorageandStashSettings = {
    storageBoxWeight = 10000, -- How much weight the storage box can hold
    storageBoxSlots = 10, -- How many slots the storage box has
}

Config.FoodFromTray = {
    hunger = 100, -- How much hunger will the food from tray give the player
    thirst = 100, -- How much thirst will the food from tray give the player
}

Config.PrisonPocketSettings = {
    weight = 1000, -- How much weight the prison pocket can hold
    slots = 1, -- How many slots the prison pocket has
}

if Config.MLOSelection == 'prompt-prison' then
    Config.SkipCoords = vector4(1691.63, 2565.7, 45.56, 180.58) -- If true, the player will be teleported to these coords if skipping intro

    Config.Blips = {
        {coords = vector3(1614.06, 2477.4, 45.65), sprite = 188, color = 3, scale = 0.5, name = "Min Cell Block", enabled = true},
        {coords = vector3(1692.49, 2450.53, 45.65), sprite = 188, color = 17, scale = 0.5, name = "Med Cell Block", enabled = true},
        {coords = vector3(1763.21, 2485.41, 45.65), sprite = 188, color = 1, scale = 0.5, name = "Max Cell Block", enabled = true},
        {coords = vector3(1780.06, 2552.0, 45.78), sprite = 285, color = 0, scale = 0.5, name = "Release", enabled = true},
        {coords = vector3(1733.52, 2576.09, 45.42), sprite = 89, color = 0, scale = 0.5, name = "Cafeteria", enabled = true},
        {coords = vector3(1587.07, 2553.82, 45.63), sprite = 643, color = 0, scale = 0.5, name = "Work Block", enabled = true},
    }

    Config.PrisonMedicalBeds = {
        [1] = {
            coords = vector4(1761.79, 2582.64, 45.78, 265.0),
            taken = false, -- Dont Touch This!
        },
        [2] = {
            coords = vector4(1761.79, 2584.92, 45.78, 265.0),
            taken = false, -- Dont Touch This!
        },
        [3] = {
            coords = vector4(1761.79,  2587.17, 45.78, 265.0),
            taken = false, -- Dont Touch This!
        },
        [4] = {
            coords = vector4(1757.17, 2587.45, 45.78, 90.0),
            taken = false, -- Dont Touch This!
        },
        [5] = {
            coords = vector4(1757.17, 2585.44, 45.78, 90.0),
            taken = false, -- Dont Touch This!
        },
        [6] = {
            coords = vector4(1757.17, 2583.42, 45.78, 90.0),
            taken = false, -- Dont Touch This!
        },
        [7] = {
            coords = vector4(1757.17, 2581.31, 45.78, 90.0),
            taken = false, -- Dont Touch This!
        },
    }
elseif Config.MLOSelection == 'molo-alcatraz' then
    Config.SkipCoords = vector4(3909.9, 25.53, 23.89, 82.67) -- If true, the player will be teleported to these coords if skipping intro

    Config.Blips = {
        {coords = vector3(3902.98, 25.69, 23.89), sprite = 188, color = 17, scale = 0.5, name = "Detention Center", enabled = true},
        {coords = vector3(3927.55, 29.48, 23.89), sprite = 89, color = 0, scale = 0.5, name = "Cafeteria", enabled = true},
        {coords = vector3(3923.72, -15.84, 10.74), sprite = 285, color = 0, scale = 0.5, name = "Release", enabled = true},
        {coords = vector3(4006.22, 29.56, 20.51), sprite = 643, color = 0, scale = 0.5, name = "Mining Work Area", enabled = true},
        {coords = vector3(4080.34, 44.69, 18.79), sprite = 643, color = 0, scale = 0.5, name = "Laundry Work Area", enabled = true},
        {coords = vector3(4003.27, 59.68, 12.3), sprite = 643, color = 0, scale = 0.5, name = "Recycling Work Area", enabled = true},
    }

    Config.PrisonMedicalBeds = {
        [1] = {
            coords = vector4(4040.65, -2.02, 18.7, 94.01),
            taken = false, -- Dont Touch This!
        },
        [2] = {
            coords = vector4(4043.27, -8.69, 18.7, 269.43),
            taken = false, -- Dont Touch This!
        },
        [3] = {
            coords = vector4(4046.17, -8.14, 18.7, 90.46),
            taken = false, -- Dont Touch This!
        },
        [4] = {
            coords = vector4(4048.78, -1.71, 18.7, 89.07),
            taken = false, -- Dont Touch This!
        },
    }
elseif Config.MLOSelection == 'gabz-prison' then
    Config.SkipCoords = vector4(1774.71, 2552.13, 45.57, 87.69) -- If true, the player will be teleported to these coords if skipping intro

    Config.Blips = {
        {coords = vector3(1762.22, 2487.99, 45.74), sprite = 188, color = 17, scale = 0.5, name = "Cell Block", enabled = true},
        {coords = vector3(1784.08, 2552.05, 45.67), sprite = 89, color = 0, scale = 0.5, name = "Cafeteria", enabled = true},
        {coords = vector3(1830.83, 2595.82, 46.01), sprite = 285, color = 0, scale = 0.5, name = "Release", enabled = true},
    }

    Config.PrisonMedicalBeds = {
        [1] = {
            coords = vector4(1762.01, 2591.47, 45.66, 88.84),
            taken = false, -- Dont Touch This!
        },
        [2] = {
            coords = vector4(1761.87, 2594.66, 45.66, 86.95),
            taken = false, -- Dont Touch This!
        },
        [3] = {
            coords = vector4(1761.77, 2597.75, 45.66, 84.56),
            taken = false, -- Dont Touch This!
        },
        [4] = {
            coords = vector4(1771.97, 2591.88, 45.66, 268.41),
            taken = false, -- Dont Touch This!
        },
        [5] = {
            coords = vector4(1772.05, 2594.94, 45.66, 267.48),
            taken = false, -- Dont Touch This!
        },
        [6] = {
            coords = vector4(1772.06, 2597.94, 45.66, 267.69),
            taken = false, -- Dont Touch This!
        },
    }
elseif Config.MLOSelection == 'custom' then
    -- Open a Ticket So I can help you with your custom prison
end

Config.MedicineItems = {
    { item = "bandage", label = "Bandage", price = 10, icon = "fas fa-band-aid" },
}

Config.Lang = {
    police_alert = {
        convoy_attacked = "Convoy attacked by unknown suspects",
        prisoner_escaped = "Prisoner escaped from prison",
        prison_gates_down = "Prison gates down",
    },
    peds = {
        doctor_request_medicine = "Request Medicine",
        doctor_request_health_care = "Request Health Care",
        prisoner_release_check_time = "Release Prisoner/ Check Time",
        prisoner_check_in = "Check In As A Prisoner",

    },
    target = {
        unlock_gate = "Toggle Gate Lock",
        chair_label = "Sit Down",
        use_toilet = "Use Toilet",
        use_bed = "Use Bed",
        commisary = "Commisary",
        use_shower = "Use Shower",
        grab_tray = "Grab Food Tray",
        workout = "Work Out",
        use_payphone = "Use Payphone",
        grab_metal = "Grab Metal",
        cut_metal = "Flatten and Cut Metal",
        drill_metal = "Drill and Engrave Metal",
        grab_wood = "Grab Wood",
        use_workbench = "Use Workbench",
        grab_laundry = "Grab Clothes",
        use_washer = "Use Washer",
        use_dryer = "Use Dryer",
        use_folding = "Fold Clothes",
        unlock_door = "Unlock Door",
        lock_door = "Lock Door",
        deposit_work_objects = "Deposit Work Objects",
        open_storage = "Open Storage",
        pick_up_box = "Pick Up Box",
        eat_food_from_tray = "Eat Food",
        grab_pickaxe = "Grab A Pickaxe",
        mine_rock = "Mine Rock",
        grab_material = "Grab Recyclable Material",
        compact_material = "Compact Material Into a Block",
    },
    text = {
        cell_text = "Your Cell",
        place_tray_down = "[E] Place Tray Down",
        get_up = "[E] Get Up",
    },
    menu = {
        prison_convoy_title = "Prison Convoy Register",
        registry_max_label = "Maximum Security",
        registry_med_label = "Medium Security",
        registry_min_label = "Minimum Security",
        hours_until_release = "Hours Until Release",
        hours_until_release_description = "Amount of Hours Until Prisoner is Released",
        minutes_until_release = "Minutes Until Release",
        minutes_until_release_description = "Amount of Minutes Until Prisoner is Released",
        seconds_until_release = "Seconds Until Release",
        seconds_until_release_description = "Amount of Seconds Until Prisoner is Released",
        toilet_menu_title = "Toilet",
        toilet_stash_title = "Toilet Stash",
        toilet_stash_description = "Reach Inside Toilet",
        toilet_flush_title = "Flush Toilet",
        toilet_flush_description = "Flush The Toilet",
        toilet_drink_title = "Drink From Water Fountain",
        commisary_title = "Commisary",
        prisoner_id = "Prisoner ID: ",
        no_prisoners_found = "No Prisoners Found",
        DOC_menu_title = "DOC Menu",
        prisoner_menu_go_back = "Go Back",
        prisoner_menu_go_back_description = "Go Back To DOC Menu",
        modify_sentence_title = "Modify Sentence",
        modify_sentence_description = "Current Sentence: ",
        release_from_prison = "Release From Prison",
        release_from_prison_description = "Release Prisoner",
        medicine_menu_title = "Medicine",
        register_convoy = "Register Convoy",
        wood_workbench_title = "Wood Workbench",
        cut_wood_logs_into_planks = "Cut Wood Logs Into Planks",
        cut_wood_logs_into_planks_description = "Cut Wood Logs Into Planks",
        craft_wooden_chair = "Craft Wooden Chair",
        craft_wooden_chair_description = "2x Wood Planks",
        craft_wooden_table = "Craft Wooden Table",
        craft_wooden_table_description = "4x Wood Planks",
        craft_wooden_storage = "Craft Wooden Storage",
        craft_wooden_storage_description = "6x Wood Planks",
    },
    input = {
        registry_title = "Prison Registry",
        inmates_name = "Inmates Name",
        inmates_security_level = "Inmates Security Level",
        sign_here = "Sign Here",
        sign_here_description = "Sign Your Name",
        modify_sentence_input_title = "Modify Sentence",
        prison_convoy_title = "Prison Convoy Register",
        prisoner_id = "Prisoner ID",
        prisoner_id_description = "Prisoners ID",
        request_transport = "Request Transport (Corrections Will Pick Up Prisoner)",
        security_level = "Security Level",
        is_final_prisoner = "Is Final Prisoner (Sends in Order For Convoy)",
        minimum_security = "Minimum Security",
        medium_security = "Medium Security",
        maximum_security = "Maximum Security",
        have_county_pick_up_prisoner = "Have County Pick Up Prisoner (Skips Convoy)",
        license_plate_engraving = "License Plate Engraving",
        license_plate_number = "License Plate Number",
    },
    notify_error = {
        not_your_name = "That is Not Your Name Try Again!",
        workout_failed = "You failed to workout",
        guard_alert_1_rollcall = "You Missed Rollcall, Guards Will be Increasing Patrols",
        guard_alert_2_rollcall = "You Missed Rollcall, Guards Are On High Alert",
        guard_alert_3_rollcall = "You Missed Rollcall, Guards Are Placing a Lockdown on the Prison",
        guard_alert_1_breakfast = "You Missed Breakfast, Guards Will be Increasing Patrols",
        guard_alert_2_breakfast = "You Missed Breakfast, Guards Are On High Alert",
        guard_alert_3_breakfast = "You Missed Breakfast, Guards Are Placing a Lockdown on the Prison",
        guard_alert_1_lunch = "You Missed Lunch, Guards Will be Increasing Patrols",
        guard_alert_2_lunch = "You Missed Lunch, Guards Are On High Alert",
        guard_alert_3_lunch = "You Missed Lunch, Guards Are Placing a Lockdown on the Prison",
        guard_alert_1_dinner = "You Missed Dinner, Guards Will be Increasing Patrols",
        guard_alert_2_dinner = "You Missed Dinner, Guards Are On High Alert",
        guard_alert_3_dinner = "You Missed Dinner, Guards Are Placing a Lockdown on the Prison",  
        guard_alert_1_work = "You Missed Work, Guards Will be Increasing Patrols",
        guard_alert_2_work = "You Missed Work, Guards Are On High Alert",
        guard_alert_3_work = "You Missed Work, Guards Are Placing a Lockdown on the Prison",
        guard_alert_1_shower = "You Missed Shower, Guards Will be Increasing Patrols",
        guard_alert_2_shower = "You Missed Shower, Guards Are On High Alert",
        guard_alert_3_shower = "You Missed Shower, Guards Are Placing a Lockdown on the Prison",
        you_still_have = "You still have ",
        minutes_left = " minutes left in your sentence",
        not_meal_time = "Its Not MealTime!",
        no_medical_beds_available = "No Medical Beds Available",
        prison_lockdown = "PRISON LOCKDOWN INITIATED - Prisoner(s) not in cells",
        warning_seconds_to_get_to_cell = "WARNING: %s seconds to get to your cell!",
        license_plate_number_too_long = "License plate must be less than 7 characters!",
        prisoner_not_found = "Prisoner Not Found",
        no_metal_bar = "You don't have a metal bar!",
        no_metal_plate = "You don't have a metal plate!",
        you_dont_have_any_work_objects = "You don't have any work objects to deposit!",
        you_dont_have_a_wood_log = "You don't have a wood log!",
        you_dont_have_enough_wood_planks = "You don't have enough wood planks!",
        you_dont_have_any_dirty_clothes = "You don't have any dirty clothes!",
        you_dont_have_any_wet_clothes = "You don't have any wet clothes!",
        you_dont_have_any_clean_clothes = "You don't have any clean clothes!",
        you_dont_have_enough_money = "You don't have enough money!",
        invalid_storage_box = "Invalid Storage Box!",
        you_are_not_a_doc_officer = "You are not a DOC Officer!",
        you_are_not_a_police_officer = "You are not a Police Officer!",
        you_are_not_in_registry = "You are not in Registry!",
        doors_are_already_broken = "The doors are already broken!",
        doors_are_already_fixed = "The doors are already fixed!",
        you_are_already_carrying_object = "You are already carrying an object!",
        you_are_not_an_admin = "You are not an admin!",
        you_are_not_allowed_to_use_the_prison_pocket = "You are not allowed to use the prison pocket!",
        no_pickaxe = "You don't have a pickaxe!",
        no_recyclable_material = "You don't have any recyclable material!",
        no_police_station_found = "No Police Station Nearby",
        missing_item_required_to_hack_gates = "You are missing the item required to hack the gates!",
        invalid_punishment_time = "Invalid Punishment Time!",
    },
    notify_success = {
        workout_success = "You successfully worked out",
        you_have_served_your_time = "You have served your time!",
        you_have_been_given = "You have been given ",
        months_off = " months off",
        license_plate_deposited = "License plate deposited!",
        wooden_chair_deposited = "Wooden Chair deposited!",
        wooden_table_deposited = "Wooden Table deposited!",
        wooden_storage_deposited = "Wooden Storage deposited!",
        clean_folded_prison_jumpsuit_deposited = "Clean Folded Prison Jumpsuit deposited!",
        clean_folded_guard_uniform_deposited = "Clean Folded Guard Uniform deposited!",
        you_have_escaped_from_prison = "You have escaped from prison!",
        you_have_disabled_the_doors = "Your hack disabled the prison doors!",
        rock_deposited = "Rock deposited!",
        recyclable_material_block_deposited = "Recyclable Material Block deposited!",
        successfully_attended_lights_out = "Successfully attended Lights-Out",
        successfully_attended_shower = "Successfully attended Shower",
        successfully_attended_breakfast = "Successfully attended Breakfast",
        successfully_attended_lunch = "Successfully attended Lunch",
        successfully_attended_dinner = "Successfully attended Dinner",
        successfully_attended_work = "Successfully attended Work",
        you_have_been_freed_from_solitary = "You have been freed from Solitary Confinement",
    },

    notify_info = {
        lights_out = "Head to Your Cell Its Time For Lights Out",
        rollcall = "Head to Rollcall",
        cafeteria = "Head to the Cafeteria",
        work = "Head to The Work Area",
        yard = "Head to The Yard",
        free_time = "Enjoy Your Free Time",
        shower = "Head to Your Cell Block For Shower Time",
        prison_bus_waiting = "Prison Bus is waiting outside",
        you_have_been_moved_to_solitary = "You have been moved to Solitary Confinement For",
        minutes = " minutes",
    },
    progressbar = {
        open_storage_box = "Opening Storage Box...",
        recovering = "Recovering...",
        cutting_metal = "Cutting Metal...",
        drilling_and_engraving = "Drilling and Engraving Metal Into a License Plate...",
        cutting_wood = "Cutting Wood Log...",
        crafting_wooden_chair = "Crafting Wooden Chair...",
        crafting_wooden_table = "Crafting Wooden Table...",
        crafting_wooden_storage = "Crafting Wooden Storage...",
        using_laundry_washer = "Using Washer...",
        using_laundry_dryer = "Using Dryer...",
        folding_laundry = "Folding Laundry...",
        eating_food_from_tray = "Eating Food From Tray...",
        fixing_gate_control_panel = "Fixing Gate Control Panel...",
        mining_rock = "Mining Rock...",
        compacting_material = "Compacting Material...",
    }
}
```
````
