> For the complete documentation index, see [llms.txt](https://dragon-heart-studios.gitbook.io/dragonheartstudios/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dragon-heart-studios.gitbook.io/dragonheartstudios/scripts/dhs-brewsandwines/configuration/clothing-config.md).

# Clothing Config

```lua
ClothingConfig = {}

--Read This For More Info https://docs.fivem.net/natives/?_0x262B14F48D29DE80
ClothingConfig.ClothingSettings = {
    removeClothingAnimations = {  -- The animations that will be removed when the player puts on the beekeepers outfit
        -- Top
        [11] = {
            anim = "michael_tux_fidget",
            dict = "missmic4",
        },
        [4] = {
            anim = "out_of_breath",
            dict = "re@construction",
        },
        -- Gloves
        [3] = {
            anim = "cs_nigel_dual-10",
            dict = "nmt_3_rcm-10",
        },
        -- Shoes
        [6] = {
            anim = "pickup_low",
            dict = "random@domestic",
        },
        -- Neck
        [7] = {
            anim = "try_tie_positive_a",
            dict = "clothingtie",
        },
        -- Vest
        [9] = {
            anim = "try_tie_negative_a",
            dict = "clothingtie",
        },
        -- Bag
        [5] = {
            anim = "intro",
            dict = "anim@heists@ornate_bank@grab_cash",
        },
        -- Mask
        [10] = {
            anim = "put_on_mask",
            dict = "mp_masks@standard_car@ds@",
        },

    },
    beekeepers_outfit = { -- The beekeepers outfit
        male = {
            clothing = {
                { componentid = 11, drawableid = 67, textureid = 2,  paletteid = 0, waitTime = 0 }, -- Jacket
                --{ componentid = 0, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Head
                { componentid = 1, drawableid = 129, textureid = 12, paletteid = 0, waitTime = 0 }, -- Beard / Mask
                { componentid = 2, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hair
                { componentid = 3,  drawableid = 16,  textureid = 0,  paletteid = 0, waitTime = 1000 }, -- Upper / Arms
                { componentid = 4,  drawableid = 40, textureid = 2,  paletteid = 0, waitTime = 1000 }, -- Lower
                --{ componentid = 5,  drawableid = 0,  textureid = 0, paletteid = 0 }, -- Bags & Parachutes
                { componentid = 6,  drawableid = 60, textureid = 0, paletteid = 0, waitTime = 0 },    -- Feet
                --{ componentid = 7, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Scarfs and Chains
                { componentid = 8,  drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Undershirt
                { componentid = 9,  drawableid = 0,  textureid = 0, paletteid = 0, waitTime = 0 }, -- Body Armor
                { componentid = 10, drawableid = 0,  textureid = 0, paletteid = 0, waitTime = 0 }, -- Decals
            },
            props = {
                { componentid = 0, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hat
                { componentid = 1, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Glasses
            }
        },
        female = {
            clothing = {
                { componentid = 11, drawableid = 61, textureid = 2,  paletteid = 0, waitTime = 0 }, -- Jacket
                --{ componentid = 0, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Head
                { componentid = 1, drawableid = 129, textureid = 12, paletteid = 0, waitTime = 0 }, -- Beard / Mask
                { componentid = 2, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hair
                { componentid = 3,  drawableid = 18,  textureid = 0,  paletteid = 0, waitTime = 1000 }, -- Upper / Arms
                { componentid = 4,  drawableid = 40, textureid = 2,  paletteid = 0, waitTime = 1000 }, -- Lower
                --{ componentid = 5,  drawableid = 0,  textureid = 0, paletteid = 0 }, -- Bags & Parachutes
                { componentid = 6,  drawableid = 53, textureid = 1, paletteid = 0, waitTime = 0 },    -- Feet
                --{ componentid = 7, drawableid = 0, textureid = 0, paletteid = 0, waitTime = 0 }, -- Scarfs and Chains
                { componentid = 8,  drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Undershirt
                { componentid = 9,  drawableid = 0,  textureid = 0, paletteid = 0, waitTime = 0 }, -- Body Armor
                { componentid = 10, drawableid = 0,  textureid = 0, paletteid = 0, waitTime = 0 }, -- Decals
            },
            props = {
                { componentid = 0, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Hat
                --{ componentid = 1, drawableid = -1, textureid = 0, paletteid = 0, waitTime = 0 }, -- Glasses
            }
        }
    },
}

```


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